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PSP Engines and HLBSP stuff

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1 PSP Engines and HLBSP stuff on Sat Jan 07, 2012 1:23 pm

drmabuse1981

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Commander
Commander
Hi,

I am working on a small Quake1 Mod at the moment, and it will be some kind of a Return to Castle Wolfenstein / Wolfenstein 3D game, and mainly
for the PSP.
However, the mod runs nice so far on the PC using the Darkplaces Engine, and on the PSP i am using ProQuake, because i make my maps
in HLBSP format, and Kurok cant load HLBSP :/

The mainproblem i have is the fact that the PSP is random crashing without any reason (Memory Allocation Errors?) and its getting annoying.
My question is: Is there a Kurok build (or source) flying around the net WITH HLBSP support?
Kurok runs better with my MOD (tested on Q1BSP maps)..

Greetz, dr mabuse

2 Re: PSP Engines and HLBSP stuff on Sat Jan 07, 2012 2:43 pm

Supermario641996

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Reclaimer
Reclaimer
I can't help you but I was just letting you know that you might not get a reply soon. You see. sometimes the forums becomes very....quiet.....Anyway. I hope you get your answer soon. Mexi hasn't been on that much.




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3 Re: PSP Engines and HLBSP stuff on Sat Jan 07, 2012 3:48 pm

drmabuse1981

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Commander
Commander
no problem, maybe Baker will release a bugfixed ProQuake and then it will be fine Wink
My mod is still in the early stage, i just added my weapons and reloading
and 3 enemys.
Maybe i will use the Revamped engine, but it has too much stuff in the enginecode i dont need (or better: i am to lazy to change the code Laugh out loud)...

Here are 2 screens from my mod (ignore the hud, i was messing around with 2 different gfx.wad´s for testing, Laugh out loud)


4 Re: PSP Engines and HLBSP stuff on Sat Jan 07, 2012 5:26 pm

DukeInstinct

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Commander Grade 3
Commander Grade 3
If it's memory allocation issues, then the crashes should be occurring when objects/entities/particles are created or something is loaded.



5 Re: PSP Engines and HLBSP stuff on Sat Jan 07, 2012 8:34 pm

drmabuse1981

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Commander
Commander
Yes, and i think it has something to do with the "Muzzleflash" and my Flashlight (EF_DIMLIGHT), but it happens random..
Sometimes the game will crash when i shoot or toggle on the Flashlight, or my Enemys try to shoot me.

6 Re: PSP Engines and HLBSP stuff on Sat Jan 07, 2012 9:00 pm

Mexicouger

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Noble
Noble
Yea, sprites were a huge issue when I was making maps. BUT! I created a psp engine with External texture support, which means you can use friendly image formats for map textures, models, and sprites. It also has some small memory enhancements, and decal support.(Ex. Bullet holes)

So I may release that to the public very soon. Then you would not have to worry about HLBSP, because, it basically does the same thing.




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7 Re: PSP Engines and HLBSP stuff on Sun Jan 08, 2012 10:18 am

drmabuse1981

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Commander
Commander
Sounds nice, especially the external texture thing Smile

8 Re: PSP Engines and HLBSP stuff on Fri Jun 01, 2012 4:34 pm

drmabuse1981

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Commander
Commander
Any news on a release for the engine?
I am about to drop every PSP project because i just dont know what to do now... Almost everything ends in crashing when using Kurok and ProQuake -.-

Also playing singleplayer will crash when you reach the 3rd or 4th map, looks like the engines did not delete unused textures/models when laoding a new map and this is making psp modding totally useless.

9 Re: PSP Engines and HLBSP stuff on Fri Jun 01, 2012 5:30 pm

%ERROR%

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Legend
Legend
Nope, still no news from mexi, but jomart has figured out how to get particles without crashing.

Thats about it, sorry.



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10 Re: PSP Engines and HLBSP stuff on Sat Jun 02, 2012 1:07 am

drmabuse1981

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Commander
Commander
Thats sad.. GhostFang has this engine but he is offline since one month...
And the Revampled source seems to be useless, i need Quake compatible engine... -.-

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