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How to put skyboxes on augustine

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1 How to put skyboxes on augustine on Sun Feb 12, 2012 3:35 pm

MapperTNT

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Colonel Grade 3
Colonel Grade 3
I need to Question to any of you, how to put skybox on worldcraft cause the Ausutine.fgd are old and ¿Can update new?



Last edited by Map maker on Mon Feb 13, 2012 3:31 pm; edited 1 time in total (Reason for editing : nothing jeje.)

2 Re: How to put skyboxes on augustine on Sun Feb 12, 2012 3:47 pm

MapperTNT

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Colonel Grade 3
Colonel Grade 3
*question

3 Re: How to put skyboxes on augustine on Sun Feb 12, 2012 5:11 pm

Supermario641996

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Reclaimer
Reclaimer
You can edit your last post by hitting the edit button. Its a rule to not double post.



Last edited by supermario641996 on Sun Feb 12, 2012 10:24 pm; edited 1 time in total




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4 Re: How to put skyboxes on augustine on Sun Feb 12, 2012 7:30 pm

_shameless_

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Colonel Grade 3
Colonel Grade 3
i think the rule is not to double post not doable post xP

5 Re: How to put skyboxes on augustine on Sun Feb 12, 2012 10:00 pm

$H@D()W

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Field Marshal
Field Marshal
@_shameless_ wrote:i think the rule is not to double post not doable post xP

i also think that being offtopic is a violation of these rules too Razz

this is not offtopic because: map maker, i think the skybox has to do with a file in augustine, not the map, like skybox.tga or something

6 Re: How to put skyboxes on augustine on Mon Feb 13, 2012 1:24 am

drmabuse1981

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Commander
Commander
If your game / engine supports external skyboxes just put the small skytexture from zhltools wad on your sky and set the name of the external skybox in worldspawn (day, night or whatever)...

I am working with HLBSP maps, i dont know if that will work in old Quake1 BSP, but it should work too.

7 Re: How to put skyboxes on augustine on Mon Feb 13, 2012 3:30 pm

MapperTNT

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Colonel Grade 3
Colonel Grade 3
Augustine dont have files of skyboxes only have in code (quake c)

And revamped 2 or augustine fgd are old and the hlbsp is a little diferent in bsp form.

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