Augustine: Despondent
Welcome to our Forums! Please login or register! You can introduce yourself here!







Augustine: Despondent

Welcome to the forums! We are the homeplace for Slender: Darkplaces, Augustine, Nightfall survival, and Revamped 1.


You are not connected. Please login or register

ghosts in game revamped psp

View previous topic View next topic Go down  Message [Page 1 of 1]

1 ghosts in game revamped psp on Tue Apr 24, 2012 5:15 pm

jomart2000

avatar
Colonel
Colonel

el modelo usa 900 polygonos
por el momento he utilizado la base player_plasma.ir adaptandolo en el codigo.
yo por el momento he usado el codigo chase_active en el codigo del arma de plasma
ire modificandolo hasta adaptarlo.es divertido y los bots tambien usa el ghots.
traduction.
the model uses 900 polygonos
by the time I used the base player_plasma.ir adapting it in the code.
I've used the time code in the code chase_active plasma gun
modifying ire up adaptarlo.es fun and also uses the ghots bots.
I used a capture psp

2 Re: ghosts in game revamped psp on Tue Apr 24, 2012 6:40 pm

Supermario641996

avatar
Reclaimer
Reclaimer
O_o Nice work.




Shhh, it's Mario.  Don't forget to introduce yourself to our community here and our Discord group here. Very Happy
http://augustine.forumotion.com/

3 Re: ghosts in game revamped psp on Tue Apr 24, 2012 10:38 pm

thonglover

avatar
Hero
Hero
Ok why does quake make the models all spazing out like that?

4 Re: ghosts in game revamped psp on Thu Apr 26, 2012 2:00 am

UrbanKid


Captain Grade 1
Captain Grade 1
Because they have no bone structure for their animations

5 Re: ghosts in game revamped psp on Thu Apr 26, 2012 5:59 pm

D-TeK-DeV

avatar
Lt Colonel Grade 3
Lt Colonel Grade 3
Oh, my Jesus! Great Job jomart! Razz
¡Oh, Jesús mío!. Jomart ¡Buen trabajo! Razz

6 Re: ghosts in game revamped psp on Thu Apr 26, 2012 6:20 pm

jomart2000

avatar
Colonel
Colonel
@D-TeK-DeV wrote:Oh, my Jesus! Great Job jomart! Razz
¡Oh, Jesús mío!. Jomart ¡Buen trabajo! Razz
jejeje
although the beta yet, but the idea is good
I've also managed to put in the code so fly to bansee
bone we can also use the bansee

PD.I did the DMR wehapon asked me but this unfinished

7 Re: ghosts in game revamped psp on Thu Apr 26, 2012 6:42 pm

D-TeK-DeV

avatar
Lt Colonel Grade 3
Lt Colonel Grade 3
Have you made a preview of the banshee yet?

8 Re: ghosts in game revamped psp on Fri Apr 27, 2012 12:17 am

mrgreezy3


Brigadier Grade 1
Brigadier Grade 1
jomart please add ghost and banshee to your newest build not rockets only please so i can put it on my vita thank you my friend also jomart put the damage up on the ghost for more realism

9 Re: ghosts in game revamped psp on Fri Apr 27, 2012 3:34 pm

_shameless_

avatar
Colonel Grade 3
Colonel Grade 3
마음씨가 곱구나 씨발 있습니다!베타 버전을 기다릴 수 없다

10 Re: ghosts in game revamped psp on Sat Apr 28, 2012 3:37 pm

DukeInstinct

avatar
Commander Grade 3
Commander Grade 3
@thonglover wrote:Ok why does quake make the models all spazing out like that?

Lack of precision in the .mdl file format, I think.



11 Re: ghosts in game revamped psp on Sat Apr 28, 2012 4:41 pm

drmabuse1981

avatar
Commander
Commander
HOLY sh!t, really impressive!
Never seen vehicles in Quake before, good work!

12 Re: ghosts in game revamped psp on Sat Apr 28, 2012 5:26 pm

jomart2000

avatar
Colonel
Colonel
@drmabuse1981 wrote:HOLY sh!t, really impressive!
Never seen vehicles in Quake before, good work!
now two wehiculos will also fly the bansee soon I'll upload a video
the image model 900 polygonos masterchieft + bansee
I am using to upload the animation and deads bansee
fly code already put in the game

13 Re: ghosts in game revamped psp on Sat Apr 28, 2012 9:39 pm

$H@D()W

avatar
Field Marshal
Field Marshal
holy crap, nice job jomart!

14 Re: ghosts in game revamped psp on Sat Apr 28, 2012 10:31 pm

thonglover

avatar
Hero
Hero
We've got Classic halo on psp! Sorry for pic being to big

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum