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Augustine: Despondent

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PSP Engines and HLBSP stuff

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1PSP Engines and HLBSP stuff Empty PSP Engines and HLBSP stuff Sat Jan 07, 2012 1:23 pm

drmabuse1981

drmabuse1981
Commander
Commander

Hi,

I am working on a small Quake1 Mod at the moment, and it will be some kind of a Return to Castle Wolfenstein / Wolfenstein 3D game, and mainly
for the PSP.
However, the mod runs nice so far on the PC using the Darkplaces Engine, and on the PSP i am using ProQuake, because i make my maps
in HLBSP format, and Kurok cant load HLBSP :/

The mainproblem i have is the fact that the PSP is random crashing without any reason (Memory Allocation Errors?) and its getting annoying.
My question is: Is there a Kurok build (or source) flying around the net WITH HLBSP support?
Kurok runs better with my MOD (tested on Q1BSP maps)..

Greetz, dr mabuse

2PSP Engines and HLBSP stuff Empty Re: PSP Engines and HLBSP stuff Sat Jan 07, 2012 2:43 pm

Supermario641996

Supermario641996
Reclaimer
Reclaimer

I can't help you but I was just letting you know that you might not get a reply soon. You see. sometimes the forums becomes very....quiet.....Anyway. I hope you get your answer soon. Mexi hasn't been on that much.

https://augustine.forumotion.com/

3PSP Engines and HLBSP stuff Empty Re: PSP Engines and HLBSP stuff Sat Jan 07, 2012 3:48 pm

drmabuse1981

drmabuse1981
Commander
Commander

no problem, maybe Baker will release a bugfixed ProQuake and then it will be fine Wink
My mod is still in the early stage, i just added my weapons and reloading
and 3 enemys.
Maybe i will use the Revamped engine, but it has too much stuff in the enginecode i dont need (or better: i am to lazy to change the code Laugh out loud)...

Here are 2 screens from my mod (ignore the hud, i was messing around with 2 different gfx.wad´s for testing, Laugh out loud)

PSP Engines and HLBSP stuff Quake01.1
PSP Engines and HLBSP stuff New1

4PSP Engines and HLBSP stuff Empty Re: PSP Engines and HLBSP stuff Sat Jan 07, 2012 5:26 pm

DukeInstinct

DukeInstinct
Commander Grade 3
Commander Grade 3

If it's memory allocation issues, then the crashes should be occurring when objects/entities/particles are created or something is loaded.

5PSP Engines and HLBSP stuff Empty Re: PSP Engines and HLBSP stuff Sat Jan 07, 2012 8:34 pm

drmabuse1981

drmabuse1981
Commander
Commander

Yes, and i think it has something to do with the "Muzzleflash" and my Flashlight (EF_DIMLIGHT), but it happens random..
Sometimes the game will crash when i shoot or toggle on the Flashlight, or my Enemys try to shoot me.

6PSP Engines and HLBSP stuff Empty Re: PSP Engines and HLBSP stuff Sat Jan 07, 2012 9:00 pm

Mexicouger

Mexicouger
Noble
Noble

Yea, sprites were a huge issue when I was making maps. BUT! I created a psp engine with External texture support, which means you can use friendly image formats for map textures, models, and sprites. It also has some small memory enhancements, and decal support.(Ex. Bullet holes)

So I may release that to the public very soon. Then you would not have to worry about HLBSP, because, it basically does the same thing.

https://augustine.forumotion.com

7PSP Engines and HLBSP stuff Empty Re: PSP Engines and HLBSP stuff Sun Jan 08, 2012 10:18 am

drmabuse1981

drmabuse1981
Commander
Commander

Sounds nice, especially the external texture thing Smile

8PSP Engines and HLBSP stuff Empty Re: PSP Engines and HLBSP stuff Fri Jun 01, 2012 4:34 pm

drmabuse1981

drmabuse1981
Commander
Commander

Any news on a release for the engine?
I am about to drop every PSP project because i just dont know what to do now... Almost everything ends in crashing when using Kurok and ProQuake -.-

Also playing singleplayer will crash when you reach the 3rd or 4th map, looks like the engines did not delete unused textures/models when laoding a new map and this is making psp modding totally useless.

9PSP Engines and HLBSP stuff Empty Re: PSP Engines and HLBSP stuff Fri Jun 01, 2012 5:30 pm

%ERROR%

%ERROR%
Legend
Legend

Nope, still no news from mexi, but jomart has figured out how to get particles without crashing.

Thats about it, sorry.

http://yourdoomed.canadian-forum.com/

10PSP Engines and HLBSP stuff Empty Re: PSP Engines and HLBSP stuff Sat Jun 02, 2012 1:07 am

drmabuse1981

drmabuse1981
Commander
Commander

Thats sad.. GhostFang has this engine but he is offline since one month...
And the Revampled source seems to be useless, i need Quake compatible engine... -.-

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