https://augustine.forumotion.com/t303-update-2-no-psp-port
psp port die forever?
psp port die forever?
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You got that sorta backwards... The PSP can't handle the new graphics and models that are being used in the game, its not that the PSP can't handle DarkPlaces. DarkPlaces hasn't even been ported to the PSP yet.jastolze wrote:Yeah, unfortunately there's no psp port. However, it makes sense for one reason (possibly more): The PSP from what I understand can't handle the Darkplaces engine, or any QuakeWorld specific port for that matter :/
yeah, that's what i was saying. By the way, I can't help but remember your username from somewhere... Are you involved at all over at the GTA cheat device forums? Because that's where i first thought i heard it.Dusterdoo wrote:You got that sorta backwards... The PSP can't handle the new graphics and models that are being used in the game, its not that the PSP can't handle DarkPlaces. DarkPlaces hasn't even been ported to the PSP yet.jastolze wrote:Yeah, unfortunately there's no psp port. However, it makes sense for one reason (possibly more): The PSP from what I understand can't handle the Darkplaces engine, or any QuakeWorld specific port for that matter :/
i dont think that anyone port the darkplace engine its to hard but i think there is someone which can do that a coder names crow_bar can do that.You got that sorta backwards... The PSP can't handle the new graphics and models that are being used in the game, its not that the PSP can't handle DarkPlaces. DarkPlaces hasn't even been ported to the PSP yet.
Erm... the PS Vita's API will most likely be very similar to the PSP's... Meaning it is not likely that DarkPlaces will be able to be ported to it.XSpalter wrote:yes your right.
we must wait for the hack of the ps vita
XSpalter wrote:i dont think that anyone port the darkplace engine its to hard but i think there is someone which can do that a coder names crow_bar can do that.You got that sorta backwards... The PSP can't handle the new graphics and models that are being used in the game, its not that the PSP can't handle DarkPlaces. DarkPlaces hasn't even been ported to the PSP yet.
he has portet the quake 2, quake 3 ... engine.
look here
i think he can port the darkplace engine if anyone can contact him.
i think that is him youtube channel
and he is a freand
(sorry for that bad english)
the ram of the ps vita is bigger then the pspErm... the PS Vita's API will most likely be very similar to the PSP's... Meaning it is not likely that DarkPlaces will be able to be ported to it.
XSpalter wrote:the ram of the ps vita is bigger then the pspErm... the PS Vita's API will most likely be very similar to the PSP's... Meaning it is not likely that DarkPlaces will be able to be ported to it.
and i think its possible to run darkplaces engine on psp
but i think darkplace engine +augustine mod requieres to mutch ram
sorry wath is the apiThe ram is not the problem, the API is the problem. It's not possible to run darkplaces on the psp.
i think it ,tooIt is if it was ported. (Which would take alot of work)
I'm not sure if all the features would be able to be ported however.
Dusterdoo wrote:XSpalter wrote:the ram of the ps vita is bigger then the pspErm... the PS Vita's API will most likely be very similar to the PSP's... Meaning it is not likely that DarkPlaces will be able to be ported to it.
and i think its possible to run darkplaces engine on psp
but i think darkplace engine +augustine mod requieres to mutch ram
The ram is not the problem, the API is the problem. It's not possible to run darkplaces on the psp.
Tycho wrote:Dusterdoo wrote:XSpalter wrote:the ram of the ps vita is bigger then the pspErm... the PS Vita's API will most likely be very similar to the PSP's... Meaning it is not likely that DarkPlaces will be able to be ported to it.
and i think its possible to run darkplaces engine on psp
but i think darkplace engine +augustine mod requieres to mutch ram
The ram is not the problem, the API is the problem. It's not possible to run darkplaces on the psp.
Actually, EVERYTHING is the problem. First off, the DarkPlaces API (OpenGL), second off, there really isn't enough RAM, and especially not enough video RAM, for the psp to pull off some of the effects Augustine is using. Then comes the cpu, which is clocked at 333 mhz. Now, modern cpu's usually are around 2.5-3.0 gigahertz and are usually have multiple cores.
Anyway, as Mexi said before, the people a PSP port would bring aren't the best sort. I personally agree, and looking at the sort English the people in this thread are using, you can get a sort of sandboxed look at what Augustine's fanbase would degenerate into (see above post).
Last edited by supermario641996 on Thu Aug 18, 2011 11:55 am; edited 1 time in total
supermario641996 wrote:Tycho. Just because its on OpenGL doesn't mean it couldn't be ported to something like fritzquake. Maybe not all the features will work but still. Now before you say. That would take to much work and would be pointless. This is the fact that it might work. Not that it won't and will. Also the Darkplaces engine is not new. It is fairly old in a since. "Modern Computers" were not so modern back in 2002.
Alex wrote:supermario641996 wrote:Tycho. Just because its on OpenGL doesn't mean it couldn't be ported to something like fritzquake. Maybe not all the features will work but still. Now before you say. That would take to much work and would be pointless. This is the fact that it might work. Not that it won't and will. Also the Darkplaces engine is not new. It is fairly old in a since. "Modern Computers" were not so modern back in 2002.
"Modern Computers" these days have 256bit graphics cards and 8 core processors, im pretty sure a 1 core and a 16bit graphics card can run quake
Tycho wrote:Alex wrote:supermario641996 wrote:Tycho. Just because its on OpenGL doesn't mean it couldn't be ported to something like fritzquake. Maybe not all the features will work but still. Now before you say. That would take to much work and would be pointless. This is the fact that it might work. Not that it won't and will. Also the Darkplaces engine is not new. It is fairly old in a since. "Modern Computers" were not so modern back in 2002.
"Modern Computers" these days have 256bit graphics cards and 8 core processors, im pretty sure a 1 core and a 16bit graphics card can run quake
Very few people use octo-core processors, in fact, i've never met someone on the internet with one before.
Also, yes, DarkPlaces started back in 02, but that doesn't mean it hasn't been updated. It has had many, many updates, and Augustine is going to take advantage of those, if what Mexi says is true.
Why won't you guys accept that it's a handheld from 2004? It's not even as powerful as a computer from 2002, and an extra 32 megabytes of Ram is hardly enough.
But if you're all so desperate Augustine on your PSP, why don't you do it yourself instead of whining about how it MIGHT be possible?
Alex wrote:Tycho wrote:Alex wrote:supermario641996 wrote:Tycho. Just because its on OpenGL doesn't mean it couldn't be ported to something like fritzquake. Maybe not all the features will work but still. Now before you say. That would take to much work and would be pointless. This is the fact that it might work. Not that it won't and will. Also the Darkplaces engine is not new. It is fairly old in a since. "Modern Computers" were not so modern back in 2002.
"Modern Computers" these days have 256bit graphics cards and 8 core processors, im pretty sure a 1 core and a 16bit graphics card can run quake
Very few people use octo-core processors, in fact, i've never met someone on the internet with one before.
Also, yes, DarkPlaces started back in 02, but that doesn't mean it hasn't been updated. It has had many, many updates, and Augustine is going to take advantage of those, if what Mexi says is true.
Why won't you guys accept that it's a handheld from 2004? It's not even as powerful as a computer from 2002, and an extra 32 megabytes of Ram is hardly enough.
But if you're all so desperate Augustine on your PSP, why don't you do it yourself instead of whining about how it MIGHT be possible?
Im not complaining im just saying. and btw i have a 8 core processor and it turns out its a custom processor. so instead of 8 cores its more like 6
supermario641996 wrote:Tycho. Stop taking everything to heart. Not one person is complaining. In fact. Your the only person who is taking this like it is your job to say that Darkplaces will not work on the PSP. Fine ok. You win. It will not work at all on the PSP. Now. Unless your trying to start a fight with this here moderator. Please stop taking this to heart. Really. No one here is in denial that the PSP is not ported to the PSP. If you were here longer. You would have known that all of us like and understand why that it was not ported. Now stop acting like you have been here for ever and be nice to the other user.
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